WebGL Experiments: Texture Compression
Lilli Thompson from Google asked us how we were doing texture decompression in the pixel shaders and what algorithm we were using. We thought we would share our answer… Texture compression was a bit of...
View ArticleIllyriad Website Redesign
Illyriad is coming up on its 2 year anniversary since the game first launched in Alpha. In that time the external game website has been through a few versions. For 2012 and as we move into the third...
View ArticleIntroducing Illyriad UIv3
Illyriad is proud to reveal a first look at the new UI version 3. After the successful launch of UIv2 last year, the development team agrees that it is time to take yet another step forward with the...
View ArticleFeature Preview: Alliance Medals
It could be argued that more than anything, Illyriad is a game about Alliances. From tight-knit social groups to well-oiled machines focusing on military excellence, Illy really does have it all. One...
View ArticlePreview: Illyriad UIv3
This is not another April Fool’s Joke, Illyriad is proud to present our latest user interface refresh. As the game grows and evolves, more features are added and finding the best way to display those...
View ArticleIllyriad Dev Chat – UIv3 and Alliance Medals Walkthrough
GMs Luna and Cerberus take some time to show off the new UIv3, walkthrough the Alliance Medal design system and take questions from the community in our latest dev chat video.
View ArticlePreview: Commander Screen Re-design
With the introduction of gathering and crafting for troop equipment, armies in Illyriad are going to become much more customizable and can be tailored to suit specific combat situations. You can...
View ArticleFeature Preview: Avatar Customization
It has been a busy time since the July game update that added so many new features to Illyriad. As we continue to work diligently on aspects of that update, I wanted to take a quick break to share with...
View ArticleGM Cerberus: Behind Illyriad’s Art
We’ve always loved the artwork inside of Illyriad and now, Age of Ascent, the upcoming MMO shooter we’ve been working on. So, who makes all of those pretty pictures, graphics and icons that you see...
View ArticleTournament & API Update Leads to Player-Run Tournaments
Below is a recent post about an update to tournament squares. These squares are special spots in the game-world that can be fought over or held as part of large contests or tournaments. Essentially, we...
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